State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2022

Top 5 io Games on Android in Brazil Q3 2022

In Q3 2022, Brazil's top io games on Android demonstrated varied performance in terms of downloads, revenue, and active users. Sensor Tower provides insights into these trends.

Top 5 io Games on Android in Brazil Q3 2022

Throughout Q3 2022, the top io games on the Android platform in Brazil showed diverse performance patterns in terms of weekly downloads, revenue, and active users. Below is a detailed overview of how each game fared during this period, based on data sourced from Sensor Tower.

Snake.io - Fun Snake .io Games experienced notable fluctuations in its metrics. Weekly revenue peaked at around $81 in early August and declined to approximately $36 by the end of September. Downloads saw an initial increase, reaching about 224K in late July before dipping to 127K by early September, then rebounded to 212K by late September. Active users showed a general upward trend, starting at 1M in late June and ending at 1.2M by the end of the quarter.

slither.io had a relatively consistent performance. Weekly revenue hovered in the range of $13 to $32, with minor fluctuations. Downloads peaked at approximately 106K in mid-July, followed by a decline to around 68K in mid-September, before rising again to 96K by the end of the quarter. Active users increased steadily from 1.3M in late June to 1.6M by late September.

Snake Lite - Snake Game showed varied performance. Weekly revenue saw significant peaks and troughs, with the highest revenue of about $33 in mid-July and several weeks with minimal or no revenue. Downloads fluctuated, peaking at around 107K in late September. Active users showed a steady increase, starting at 160K in late June and reaching approximately 252K by the end of September.

Worms Zone .io - Hungry Snake demonstrated a notable revenue peak of $228 in mid-July, followed by a more stable revenue pattern around $76 to $204 in subsequent weeks. Downloads saw substantial growth, peaking at about 83K in late August. Active users peaked at around 1.2M in mid-August, with a slight decline to approximately 1M by the end of September.

Hole.io maintained a relatively steady revenue stream, with weekly revenue ranging from $34 to $61. Downloads peaked at about 62K in late July, followed by a decline to around 23K by mid-September, and then an increase to 35K by the end of the month. Active users started at 234K in late June, peaked at approximately 281K in late July, and then declined to around 187K by the end of September.

These insights highlight the dynamic nature of the io games market in Brazil on the Android platform during Q3 2022. For more detailed information and further analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022